There’s a particular feeling that comes with being a tank and a healer pugging together. It’s a kind of freedom. But more than that, it’s the feeling of “you need us more than we need you.”
Don’t get me wrong, this hasn’t become the blog about how I abuse random puggers. I don’t, and certainly Lara doesn’t. But if a DPS is rude or mouthy – we could kick them, easily, and have another in the time it takes us to click “A member has left your group for [This Instance]. Would you like to find another?” They’re ultimately replaceable. But we’ve been pugging, and it has been fun.
First, I went and did the Nesingwary quests to acquire the Blessed Book of Nagrand. Librams don’t grow on trees, folks, and this is the first one I’ve been able to obtain that actually benefits my healing. I had another one from a Hellfire quest earlier on but it’s not really a Holy libram. So I have this, and lo, it is glorious.
We thought that maybe we’d like to run Escape from Durnholde, and so we’d gone to do the tour-guide pre-quest thing. But when we queued up for it, it was taking an uncommonly long time. (A whole five minutes, no kidding). I remembered that before we’d done the pre-quest there had been a lock symbol (not that kind of ‘lock) next to Durnholde in my LFD queue pane. It won’t put you in there for a random unless you have gone to the Caverns of Time, and done the whole ring-around-the-rosey thing. I consider this a major oversight on Blizz’s part. You worked to make this content, you created the LFD tool so that people would run it. Don’t make it so that the average person can’t hop in there to see it. I like Durnholde, but if we want to do it I think we’ll have to get a group together by asking around in LFG which may be more trouble than it’s worth because I still anticipate the trouble of people not having done the pre-quest. Might be something we’ll need to go back and steamroll later in order to get it done.
Instead we queued for a random, and drew Sethekk Halls again. My husband hates this place so much that when I was running it to get the Anzu mount for my druid, he’d say, “Yeah sure, I’ll go to septic halls with you.” I don’t dislike it, though. We did have a bit of a mishap with one of the mind-controlling totems. The totem picked Lara out of the group – I was frantically trying to beat the totem down, and I think the group turned…and commenced to beat the crap out of my poor bear. She died.
We went on to do The Shattered Halls (what’s with all the Halls places?) It was a pretty interesting run, I’ve never done it at level before. I love having a tank who can innervate me. The gauntlet parts of the instance are just pressing enough that they feel urgent and had me watching my mana use as well as utilizing all the cooldowns available to me. The fire patches at the end of one of these gauntlets proved a bit distracting for one of our DPSers – so attracted was he by the glowing light, much like a moth, that he walked into it and ignited promptly. A similar event happened on the boss who puts shadow void zones on the ground, but I’m sure the incident was unrelated.
I was briefly excited to think that I could blow the door down with one of my engineering bombs, but sadly, I couldn’t. We had no rogue and no blacksmith of the appropriate level either, so we had to Scooby Doo it through the sewers of fel orc muck. Overall, I liked Shattered Halls, it was challenging enough. I would not have liked it with a less familiar tank, though.
After we were done there, we wanted more of a challenge. Unable to get through the portal to the Isle of Quel’Danas (affectionately referred to hereafter as the Isle of WTF, a moniker that has persisted since the first time I went to do dailies there at level 70 and was bewildered by the mass of people and mobs), we opted to queue for it via LFD without actually picking up the attunement quest.
Our MgT group was actually pretty good. We had two mages and a DK. The DK was one of those random, loud people that just says stuff and leaves you scratching your head. I find these types always make a pug run entertaining, if nothing else. We had a bit of a mishap at the first boss (I want to say Selin Fireheart, but I’m not sure if that’s right). One mage and the DK didn’t come into the room as we were engaging, and got locked out. “YOU LOCKED US OUT OF THE ROOM,” the DK exclaimed. Lara apologized and said she hadn’t meant to, and he stood outside the door ranting and raving the whole time. “Lier,” he said, “You meant to do it.” We assured him that we really hadn’t deliberately been trying to three-man the boss…which we then proceeded to three-man with nary a hitch. And to think, my guild told me I’d need the Arcanite Reaper to do DPS. Hah!
Magister’s Terrace was probably the most pugging fun I’ve had since… the most pugging fun that I’ve had. I knew that going in at only level 69 was fairly bold of us – that instance isn’t messing around. Much like the Icecrown Citadel 5-man instances, back at 70 it had better loot than most of the other instances, and was a “step up” in difficulty. We actually employed crowd control (two sheeped mobs per group, on some pulls) and methodically made our way through with little further incident. The one thing I wasn’t looking forward to was Kael’thas. The kiting necessary to keep the phoenix engaged is tricky. We entrusted this task to one of the mages initially, but I’m pretty sure that the Death Knight got involved. In any case, while we were flying around and freaking out and I was trying to heal the massive AoE damage, one mage died. Then the other mage tried to take over – that mage died too. Then the Death Knight died.
It was just Lara and I, and Kael’thas. “I’ll turn your world upside down!” he kept yelling. I do not mind admitting, I was completely freaking out. Healing on the run is not my strong suit with this character. I slapped Beacon on myself. I healed Lara. I’d swim/fly by and holy shock her, pause for a second to toss a quick FoL, then when we landed, I’d Judge Kael’thas and swipe away at him with my silly healing mace, and Holy Shock, and just whatever. It was hair-raising. It took several “flight” phases. But we got him down! Just the two of us. And for an extra treat, look what he dropped:
I wanted either Lara or I to have him. I won the roll with a 100, but we will maybe have to go back and get one for her too, when we can do the place with only two. Needless to say, I felt that we earned that little phoenix, even though the DK made a rude gesture at me for my hundred roll. One of the mages was extremely gracious in saying, “I think that it should go to the ones left standing,” which obviously I couldn’t say on our behalf, but I was secretly thinking. When you down the last boss of MgT with just two people, it’s kind of a big deal.
After that, we did this:
First Northrend instance (twice), and first Triumph emblems. (Why, back in my day, Triumph emblems didn’t just grow on trees… we were grateful to have an instance with DPSers who seemed to know where their “2” button was and didn’t pull aggro. We traipsed all the way to the meeting stone and we liked it…!) But I have to admit, I don’t much mind the change for my spoiled alts. Pugging to 80 should amass a goodly amount of emblems that will serve me well. Right now, even with twinked out gems in my gear I felt that healing this instance was a struggle. Not the whole way, but definitely hairy at parts. I have been using Beacon (Highest DPS/health or myself, and not hunters) and that helps some. I figure that some more gear for Lara and myself probably won’t hurt, even if it means giving up all those luscious gem sockets. I can’t help but remember that everything I’ve read also says that healing five-mans is harder than healing raids, and I could see why that would be. To some extent, is that going to change though, with the Cataclysm changes?
On that note, you won’t find a breakdown of Cataclysm changes for any class here. I’m too easily distractable with my various alts. I can jot down my reactions, though.
Mage: Heck yes we are getting Mage Heroism. There isn’t a single mage change I’m not happy about. They’re mixing up Arcane a little bit, and looking at Fire (which used to be one of my favourite trees to play) and even Frost is getting a bit of attention. I really like being a mage, and Cataclysm looks like it’ll be a good time to be one.
Druid: They went and made all the trees sad. Well, most of the trees. I’m a fairly indifferent tree. If anything, I dislike moonkin form and wish I could choose to eschew it, but it’s one of those things I just deal with because I love the druid’s utility. We were doing Yogg + One Light the other day to get some more people Rusted proto drakes. I was going into the brain room – if I hadn’t been a druid, I couldn’t have put HoTs on the melee as we ran, then went boomkin at the brain and DPSed the heck out of it. Druids are very cool. I think the solution to have the perma-tree form be a minor glyph is a reasonable one. I wouldn’t personally glyph it, but it would let folks glyph it who care about the form a great deal.
Shaman: Right now the shaman is a strong contender for a Class I Might Like To Play More come Cataclysm. The changes aimed at making resto a more mobile healer are quite yummy, as well as instant cast Lava Bursts (Lava burst to the face!) We’ll have to see how this goes, but I like it.
Paladin: I don’t think the nerf to Beacon was a huge surprise. What we have here is a class/spec that is so strong in many contexts that it makes any other option laughable. We’re working on Heroic Saurfang right now and without a Holy Paladin’s ability to heal two people at once… it’s hard. I know that “bring the player not the class” can go too far, but in some cases it can go Not Far Enough. We have a great resto druid and Disc priest but the two of them together can’t touch this encounter the way a holy paladin could. I’m not sure why Blizz delayed the announcement when they announced really, so little. Except the Hands thing. Because I needed another “hands” spell to not get confused about. Yes.
Finally, search engine terms! Because I love them.
can a dk tank ramparts – My personal experience suggests otherwise, but your mileage may vary.
pugs sudden death – Yes, they do that. I’d suggest first things first: Look down. Are your feet on fire? If not, look around: Are there corpses located in anything that resembles: ooze, void zones, burning patches, freezing patches, or anything else commonly called “floor candy”? One of those corpses may be your tank and/or healer, and is possibly the source of your problem. Few pugs are willing to admit that they may have in any way messed up, as well, which leads to Sudden Pug Death.
troll totem – The newly redesigned totems are very cool. They look like this: Totems!
why is scarlett monastery so great – Why is Scarlet Monastery so great? I think that it’s because it’s broken up into digestible pieces (Graveyard notwithstanding, which is a bit boring). It has enough patrols to keep you on your toes, corner places for line of sight pulls, a guy who tortures people for fun, and some weird dominatrix relationship drama thing at the end, plus a pseudo-cultist religious order has “win” written all over it. It’s also pretty linear, which means I won’t get lost in it.
level 80 running alt thru stockade – You don’t really need to google this, do you? Just…run in and facepull things. Everything, if you want. I like to do it with my priest. Shield, facepull half a wing, Holy Nova! Profit. Tell your lowbie buddy to hang way back and don’t do ANYTHING. Don’t even breathe. Just give you plenty of room, don’t cast, and be a loot monkey, that is their appointed task.
quickest way to finish gnomeregan – Hahaha.
wiener fork healer – That’s Mrs. Wiener Fork Healer to you, bub. What are you staring at? They work for marshmallows too.